![]() ![]() When the PCs return to Corvis with the Witchfire they find that things have gone serious wrong for the City of Corvis- the deposed King Vinter has returned, with a strange army of beings called the Skorne, to take back his crown and Corvis is the first city to fall (partly due to his Inquisition agents) and the base of his campaign. Once they do find her, there is a battle against her and the coven to stop the ritual and she is seemingly defeated. The temple is dedicated to the Cult of Cyriss and the PCs get to battle theses mechanical cultists while looking for Alexia. ![]() Once that is completed, there is an overland trip by riverboat with the occasional battle with swamp creatures before they arrive at the temple and explore the inside. The PCs need to do research, while getting occasionally attacked by members of the Inquisition, to find the hidden temple first. Part two of the main adventure story arc has the PCs learning that Alexia intends to use the power of the Witchfire to raise her mother, and her dead witch coven, from the dead by using the power of the sword and the magical contraptions located in an ancient temple dedicated to clockwork gods that lies hidden in the vast swamps outside of Corvis. There is a short loosely linked (mainly because it takes place in Corvis) adventure where the PCs get hired by a gang to do some work to hinder a rival gang. The PCs are able to stop Alexia's plans to sack the city but that's one part one. Of course the PCs must stop Alexia's plans, but they also find that there is something more going on regarding the deaths of Alexia's family and the persons responsible, who are equally unscrupulous and have ties to the ruthless, now officially disbanded, Inquisition of the deposed king of Cygnar, King Vinter Raelthrone. With her undead army, Alexia plans to destroy the city and slay all within. Here is my review with some minor spoilers.īased entirely in the Cygnar city of Corvis and the surrounding areas, this adventure campaign has the player characters (PCs) assist city officials by investigating a young girl named Alexia who is upset about the death of her mother and other family members in years past by an individual (who is now a ranking city official) and she is now seeking revenge by acquiring a powerful magical sword, called the Witchfire, that can control the dead. When my gaming group isn't playing Dark Heresy, our back-up game is Iron Kingdoms, and we just finished the Witchfire trilogy (with five total adventures if you include the two short ones) that our Game Master (GM) converted for Iron Kingdoms 2nd Ed. From 2013 to 2017, he served as Creative Director and later Publisher at Ragnarok Publications, where he edited for various indie authors and companies such as Simon & Schuster and Procter & Gamble. Joe is the author of the Dead West series and has written several short stories, and is also the editor of the award-winning Blackguards: Tales of Assassins, Mercenaries, and Rogues. He served as the managing editor for syndicated magazine YOUnique from 2006 to 2008, interviewing local personalities and guiding the direction of articles. From 2001 to 2005, he was the managing editor of Privateer Press, where he edited and wrote RPG game supplements, illustrated maps, and managed a team of writers. He worked at Caliber Press in the mid-90s where he contributed to various projects including a collectible card game based on Todd McFarlane's Spawn universe, designed covers and advertisements, managed the company's art archives, lettered comics, and wrote a 17-issue run of a fantasy comic series. Joe is a multi-talented creative with a background in the comic industry.
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